Title: Silent Hill Homecoming walkthrough cheat chapter 2
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Blog Entry: Missing Persons Proceed to Alex's house by walking east on Main St. towards Town Hall, and upon your arrival, a short cut-scene will feature you and Judge Holloway. After the cut-scene, walk north along Craven Ave. towards Alex's house. *Note: You can stop by the town hall after the cut scene for an extra health drink. Home sweet home. Get the Map You can find a map of Alex's house in a secret room inside the bedroom on the second floor. Enter the secret room by shifting a group of books on the bookshelf to the left, revealing a button. Push the button, enter the secret room, and pick up the map on top of the crate. Oh, and don't forget to pick up the flashlight on the bed. In case this is a 2nd time playthrough the game and you had the UFO ending, the Laser Pistol can be found next to the bed where the flashlight is. Go back downstairs, and Alex will talk to his mother in a short cut-scene. Push the books to the left to reveal the yellow button. Draining the Basement Since Alex is home, he might as well perform some chores around the house -- starting with the flooded basement. You can't get through the basement to the backyard unless you drain the water by using the water pump. It is easy to find, though: go down the stairs to the basement, and you'll see that it's guarded by a lurker. Make sure to pick up the garage door remote on top of the pump (you need to pick up the empty fuel can inside the garage). Pick up the garage door remote on top of the water pump. Cut through the wax paper on the side of the wall, walk up to the door, and watch the cut-scene on Alex's backstory. Walk out of the basement to the front of your house, and use the garage door remote so the garage door opens up. Get your knife ready, and kill the lurker that pops out from the garage. Use the pipe to pry open the panel, revealing an empty fuel can. The empty fuel can is locked in a small cage inside the garage. Pick up the pipe on the counter, and use that to pry open the small cage so you can grab the empty fuel can. In case this is the second time you play through the game, the Circular Saw will be on the counter in the garage. Kill the lurker that pops out of a hole in the brick wall as you leave the garage. Duck through that hole, and then duck through another hole leading to the playground. Turn to your right when you enter, there will be a (6) Children's Drawing on the fence. You can also find the (2) spider photograph next to the slide. Photographs can be found in various spots throughout the game. Fill the Fuel Can Now that you have an empty fuel can, you'll need to find fuel. You can siphon fuel from the truck in the alley next to the playground. Use your pipe to pry open the fence gate that leads to the alley, and then kill the lurker. Equip the fuel can, and siphon the fuel from the parked truck. Use your pipe to pry open this gate that leads to the alleyway. Now that you have a can of fuel, back track to Alex's house, and return to the flooded basement. Reduce the water level by filling the water pump with fuel. Now you're allowed to open the door to Alex's backyard. Alex's Backyard Before you go running through the cemetery, there are a few items you want to collect in the yard. The first is inside the pouch hanging on the wooden door, containing the (3) hunting room photograph . Walk through this door towards the cemetery. The other items are the (7) children's drawing taped on the fence, and the health drink in the bushes. Now you can open the wooden door, walk towards the cemetery, and then pick up the Rose Heights Cemetery map on top of the stone coffin in front of the entrance to the cemetery. You can find the map as soon as you enter the cemetery. Stone Plates in the Cemetery There are two stone plates required to exit from the cemetery. The first plate is found by dropping down to the East Garden in the cemetery. Fight the feral, and pick up the odd stone plate in front of the water fountain. Head to the opposite side of where you dropped down to "climb up" out of the crater. Pick up a health drink inside the gazebo. Continue down the narrow corridors through the cemetery, and save your game at the designated save point. To avoid confusion about this next area, we have attached a screenshot below of the correct route to take through the crypts. The red arrows mark passageways. When you enter Founder's Road, drop down into the second burial chamber. Duck under the opening, and then pull yourself back up to the walkway. Consult the map, and proceed towards Founder's Garden. You'll have to fight a feral along the way, and then continue north towards the West Garden . Find both of the stone plates to open up the West Garden gatte. You can find the strange stone plate in front of the water fountain at the southern point of West Garden . Now that you have the two stone plates, walk north to the West Garden gate's entrance, insert the two stone plate halves, continue through to the parking lot, and then onto Main St. Back on Main Street Proceed west on Main St. to meet Elle, and acquire the walkie talkie from her after the cut-scene. Look on the back of the missing persons billboard, and pick up the (8) children's drawing . You can also find a first aid kit on the ground near the dumpsters in front of the police station. Continue west on Main St. , and then south on River View Rd. You'll come across a small wooden bridge. Cross the bridge, and open the wooden door to enter the junkyard. Cross the bridge into the junkyard. Guns in the Junkyard Once in the junkyard, duck under a hole to the right. Follow the path around the back of the building, until you come to a place where you can slide through an opening. Slide through the opening, and follow the path around to the front of the house. Enter the junkyard shack to meet Curtis, exhaust all conversation with him and he'll give you a handgun in return for the broken revolver. Pick up some additional ammo on the table behind Curtis. Walk into the back room to pick up a junkyard map on top of the washing machine, a health drink inside the broken refrigerator, and more ammo on the ground adjacent the save point. Now that you have all of this great stuff, you should save your game at the designated location. Enter the shack, and talk to Curtis. Backtracking Through the Cemetery Curtis mentioned Mayor Bartlett might have information on where Josh ran off to. You can find the Mayor digging up graves in the cemetery. Back track your way to the Rose Heights Cemetery , fighting a couple of ferals, and smogs along the way. Once you get back to the cemetery, enter the now-unlocked Bartlett Mausoleum. You must move each of the pieces around, giving you enough room to pull down the lock. Arrange the pieces like this. Walk up to the crypt at the end of the hall, and solve the sliding puzzle. Look at our image above to see the correct placement of pieces to unlock the crypt. Sit back, watch the cut-scene, and you'll be teleported to Silent Hill. Walkthrough to Chapter 3 Hotel Click Here
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