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Tag: killzone

Viewing 1 - 4 out of 4 Blogs.


25
Aug/2008

Killzone 2 Multiplayer Preview
What's the game about? By now, you should be nicely familiar with Sony's long awaited first-person shooter for the PS3. It's been the highlight of several of the company's E3 press conferences, and it's been steadily gaining hype as we've seen its cinematic visuals nearing the experience Guerrilla set out to achieve in the incredible target video released early at E3 2005. What's new for Games Convention? At E3 last month, Sony gave a rundown of all the multiplayer options that killzone 2 wi... Read More




23
Aug/2008

Killzone 2 Online Review
Although there's a fair amount of new content here at the German Games Convention this year, the majority of the titles on display are showing off old builds and demos that we've seen either at E3 or earlier. However, during a private killzone 2 presentation I had the opportunity to get some hands-on time with the multiplayer of Guerilla Games' hotly-anticipated shooter. And although you can only play so many rounds in fifteen to twenty minutes, it was a great experience and certainly increases... Read More




20
Jul/2008

Killzone 2 playstation 3
What's the game about? Uh, if you don't already know about this behemoth first-person shooter for PS3, go load up our big killzone 2 write-up, and then find your local paper magazine repository and pick up the August issue of EGM and read the cover story. You will love it. If you are familiar with the sci-fi FPS spectacular, you'll probably be interested to hear that one of the big features that Sony and developer Guerrilla discussed today is the game's kept-secret-until-now multiplayer. What's... Read More




09
Jul/2008

Killzone 2 preview
  Odds are that you won't hear veterans of the original killzone bemoaning the myriad changes being made to its PlayStation 3 sequel. Several aspects of the first game simply didn't work, and developer Guerrilla Games has no qualms about rethinking fundamental design choices. "Killzone was our first game, so of course you're going to find some mistakes and glitches," says Visual Designer Roland IJzermans. "We really had to figure out what people liked and didn't like about the fi... Read More
















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